Journal Entry 28
Date: 2025-05-20 and 2025-05-21
Time spent:
- 2025-05-20:
- Fix rounding bug - 1 min
- Implement Exit Game option - 3 mins
- Respawning + related settings - 35 mins
- 2025-05-21:
- Record missing audio files + write and record lines for the Level Select menu - 45 mins
- Implement Level Select - 1 min
- Fix Disable Dialogue bug - 1 min
- Implement returning to the menu after Level Select - 17 mins
- Fix No Dialogue Ship Stopping bug - 5 mins
- Source & implement radio static when dialogues are on - 13 mins
- Write & implement Credits - 20 mins
- Record Credits - 20 mins
The game is finally in a state one might consider finished. I implemented almost everything I wanted to implement, and the only things left are minor polishes, with one major exception - saving the game. Given how short the game is, I don't think saving is strictly necessary, but it would be nice to have. It would also be nice to keep the settings between sessions. However, I am not going to dive into the world of saving in Unity mere two and a half hours before the deadline. I am going to go catch the train soon anyway, so I'd realistically only have about one hour before I'd need to leave home.
However, I am very happy with the state the game is in. I'm really glad that I actually managed to make a proper polished game like this for the assignment. Tallying all of the hours I wrote into all of the devlogs, I spent over 66 hours on this game, and that's not counting the hours I spent writing the 20 devlogs, building and uploading -- if I add even my most conservative estimate of how long I spent on that, it easily bumps the total time up over 70 hours. And I'm really proud of that. I think after all this work I can pat myself on the back like this, I think I did a good job with this game, judging by the feedback I got, from the playtesting session and elsewhere.
I did not enjoy using Unity very much, it is a very janky engine with a lot of important features straight up missing or incomplete, with a very poor user experience, and some behaviours I still can't explain, not to mention their very shady and scammy business practices that made it fall from grace recently, from what I've seen online. But at least it somewhat works.
For my own projects, however, I will stick with my beloved Godot for as long as I can foresee. But I know that I can't avoid Unity forever if I want to work in the industry, so I'm really really glad this course prepared me for it.
After the grading is done, I would like to implement saving, and maybe some of the other feedback I got during playtesting. I like my creation enough to suffer through working with Unity from my own initiative. But after that is done, I don't plan to extend this project any further. I might get inspired by it into my other projects, and I will definitely be reusing the characters -- they were actually taken from a personal project of mine that takes place in a similar setting, that I'm kind of thinking about, though I don't have any concrete story for it yet. And yeah, that is probably all I have to say.
Rosie out.
Files
Get Project C
Project C
Next Target: Mothership
Status | In development |
Author | Rosie |
More posts
- Journal Entry 272 days ago
- Journal Entry 263 days ago
- Journal Entry 254 days ago
- Journal Entry 247 days ago
- Journal Entry 237 days ago
- Journal Entry 228 days ago
- Journal Entry 219 days ago
- Journal Entry 2010 days ago
- Journal Entry 1911 days ago
Leave a comment
Log in with itch.io to leave a comment.