Journal Entry 23
Date: 2025-05-14
Activity: Finalise for the playtesting session
Time spent:
- Finish menu details (pausing other scripts, correct text rotation...) - 1 hr 30 mins
- Implement "visuals" & "sounds" options effects - 20 mins
- Implement and debug logic around changing scenes & other menu-related features, string scenes together - 45 mins
- Rewrite menu texts into key-identified text files - 35 mins
- Adapt menu to work with key-id'd files, improve menu experience (introduce cycling) - 10 mins
- Voice act menu lines - 50 mins
- Voice act story - 1hr 5 mins
- Fix bugs & improve listening experience - 15 mins
- Final playtest, bugfixing, build - 25 mins
I can't believe I spent over six hours working on the game today (if I count things like updating the itch.io page and writing this devlog, which I haven't included in the "time spent" list). It really didn't feel like it, and I was very much taken aback when I calculated it right now. I had fun today! Did some voice acting and made the game ready for the playtesting tomorrow. I really hope people like my game, but most importantly, that I get some valuable feedback that I can take into consideration and implement to make the game even better.
I am thinking about drawing the two characters -- Eris and Magnapinna, maybe along with Eris' cat Dysnomia -- tomorrow before school. Though I haven't really drawn cats before, and the rat I drew recently didn't turn out very well, so maybe I'll leave Dysnomia out. But if I do draw the characters, I will take a photo and upload it as a thumbnail to this game.
Aside from that, I will probably not work on the game tomorrow. I might start implementing some of the feedback in the few hours I have between the end of school and when I have to start commuting to get to choir in time, but I'll see about that. On Friday, though, I definitely want to start implementing the feedback proper.
Files
Get Project C
Project C
Next Target: Mothership
Status | In development |
Author | Rosie |
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